Nov 03, 2005, 07:03 PM // 19:03 | #1 |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Deadly cesta - Opinions?
Hi all,
Iv'e been using this same wep I got on a drop forever. It seems weird to me that this (one of my first purple drops a long time ago) has not been replaced by now, but I haven't felt that any other weps (Greens especially noticeable) can quite be worth replacing as my primary. It's really about the Energy bonus on a 1 hand weapon: Deadly Cesta 10-19 Cold Dmg (req 7 DM) Improves Curse (12%) Energy +11 Energy regen. -1 This becomes a bit more clear as to why I like it when you remember that it is a 1 handed wep. I use it and this simple blue focus: Grim Cesta Energy +12 (9 Blood) Energy +15 Health +30 Energy regen -1 Thats 33 points + to energy , Plus another 30 health in this combo. Thing is, there has got be be better NEC weapons than this. I just haven't seen one. I am not so concerned about it not being MAX DMG as keeping the energy bonuses on a 1 handed wep. What have other folks seen that can offer the list below and is one handed? 1. Energy Bonuses greater or at least equivelent to +11 2. Anything with Health bonues? AND 3. Greater Damage Im curious to see if this may be about as good as I'm going to find. KA |
Nov 03, 2005, 07:29 PM // 19:29 | #2 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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How about:
Wand: Damage 9-16 Energy +15 Energy Regeneration -1 Artifact: Energy +12 Energy +15 Energy Regeneration -1 Health +30 Both are collector items so are "free". Personally I wouldn't use them under normal circumstances due to the negative energy regen. |
Nov 03, 2005, 08:03 PM // 20:03 | #3 | |
Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
2. Not sure...I dont' think so though... 3. Of course, max damage for a wand is 11-22 |
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Nov 03, 2005, 08:13 PM // 20:13 | #4 |
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Kailin,
I'd keep the offhand item with +27 E, +30H, -1regen and use tattoos/armour to add E. Having -2 regen easily counters the +11 E you get from the main hand item. But i'd ditch the main hand item and get either a collector piece or green that boosts casting/recharge speed. I use those collector items on my monk, mes and necro but find something else to be my main item. Hell I even use the collectors Firewand from outside Nolani's that gives me +5 E (no criteria like health above 50%) for my monk so Im right at 70E with 3 pips of regen. You see me calling my E allot less than most Healers and I keep blood flowing just as well if not better...hehe. There are drops out there, mostly ele wands from what I've found or seen being sold that will give you 1-5 energy permanently or based of some criteria like mentioned above. It's all personal preference - with the soul reaping option, you may have it jacked up so high the you're getting 10+E back everytime something dies and that counters the -2 regen....who knows. |
Nov 03, 2005, 08:50 PM // 20:50 | #5 | |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Quote:
I see how that reads above. I knew the 22 was max dmg, but thats, the answers to 1 and 2 help. Good points about the energy at +15 TY As for the -1 modfiers, my armor already counters that pretty well, but the point about better casting speed is very good. It's always agravating when a Binder or Gnasher beats you to the casting haha This is good stuff, and I'm hoping to see a few more suggestions. Thanks! KA |
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Nov 03, 2005, 09:00 PM // 21:00 | #6 |
Krytan Explorer
Join Date: May 2005
Location: Texas
Guild: NOT-Nomads Of Turmoil
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Well for corpse exploitation purposes - get the bloodstainded boots from Droknar's - it adds a bonus to casting speed for corpse exploitation.
Not doubting you here but I have a necro too and armour isn't gonna make up for the -2 regen on energy that you're losing. I have 60E with -1regen due to the +27E/+30H/-1regen offhand I carry and as well have 15k armour. So unless you've discovered another armour set I know nothing about......the additional 11 E you get with that main hand item is great on one side but causes you to actually be at a disadvantage because you wont recoup the E spent fast enough (again, unless you have a really high soul reaping) |
Nov 03, 2005, 10:45 PM // 22:45 | #7 | |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Quote:
KA |
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Nov 04, 2005, 12:53 AM // 00:53 | #8 | |
Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Nov 04, 2005, 05:06 AM // 05:06 | #9 | |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Volarian...
Not that I think it really pertains, but as you asked. Below is the basics of my armor and shows how it negates the 2 -1 regens. BTW, I noticed that most balancing in GW weps, runs, and skills are balanced via a - modifier, so I dont expect to see a better wep combo that doesnt have some balance, thoughh If there is one, well, thats really a good thing My Armor: Bloodstained Boots +1 Energy Regen (Note Thanks Daegul, I didnt know the Corpse Magic was nerfed) Bloodstained legginfs also add +1 energy recovery those two negate the wep combo -1s alone. BTW, as you mentioned 15k armor; my armor is 15k, but thats irrelevent as thats just for looks anyway. BTW, your "off hand" collector is -1 energy like mine if it is the one from the collector. Still havent seen a wep anyone actually has that improves on the combo I currently use. I KNOW there has got to be one. The Focus is MAX , or so I strogly believe from research (I could be wrong, but smeone would have to show me and Im very interested). It's the Wep in this combo that I feel is more likely to be improved upon, but does anyone have one or have seen one? Thanks all Quote:
The weapon is OK, but not really much different and even lower dmg. I like the fast recharge option. You should see it when it kicks in, almost funny how many curses you can throw around in Fow/UW. Thanks though. |
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Nov 04, 2005, 10:01 AM // 10:01 | #10 | |
Jungle Guide
Join Date: May 2005
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Nov 04, 2005, 02:48 PM // 14:48 | #11 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
To get a max dmg, +energy truncheon, you need to look on the Sell forum. Here's a few: http://www.guildwarsguru.com/forum/s...ight=Truncheon http://www.guildwarsguru.com/forum/s...ight=Truncheon http://www.guildwarsguru.com/forum/s...ight=Truncheon The general consensus is that all casters should go with 4 pips of energy regeration and not use -1 wands or offhands normally. I do find that the 27/-1/30 offhand helps me tremendously when I am running with Minions, because of the larger energy pool and the unpredictable nature of soul reaping. I don't know what build you're running, but using BOTH a -1 offhand and a -1 wand seems like a bad item to me.... |
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Nov 04, 2005, 03:09 PM // 15:09 | #12 | |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Quote:
Personally, I would find a good wand/artifact or staff and use that in the primary weapon slot and put the two big energy items in an alternate slot and swap to them as needed. I prefer the 20/20 items as death spells can be slow to cast and recycle. I pointed out the collector items as a way to show what you have isn't particularly unique, perhaps a bit better than the collector items though. |
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Nov 04, 2005, 06:30 PM // 18:30 | #13 |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Carinae
Thanks for pointing those out. Thats more like what I was looking for Soul Reaping is another area I've been tweaking to assist. The Build I run depends on where I'm at. I'm a PvE player and I think most of the better Necs do the same. e.g. Personally I run minnions and wells heavily in SF, but chnage to blood (BiP*) MAX and curses in UW/FoW. I change scar patterns and gloves in each too. DeanBB. I never said they were unique Could you claify this... "Personally, I would find a good wand/artifact or staff and use that in the primary weapon slot and put the two big energy items in an alternate slot and swap to them as needed. I prefer the 20/20 items as death spells can be slow to cast and recycle." I'm not folowing what your saying there sorry. KA |
Nov 04, 2005, 08:16 PM // 20:16 | #14 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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You can have up to 4 weapon slots which are tied to F1, F2, F3, F4.
For your primary slot (F1) equip the best staff or wand/artifact you have which could provide +15 energy or more and still allow you to have 4 pips of energy regen. You can also have the 20% chance of fast cast + 20% chance of fast recharge with this. In the next weapon slot (F2) put your +30 (or whatever they add up to) energy -2 pips items and if you need a sudden energy boost hit F2 to equip them, use your mana and hit F1 to swap back to the faster regen item(s). |
Nov 04, 2005, 09:03 PM // 21:03 | #15 | |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Quote:
Ahh, yeah, I already have a MAX Staff I do that with Mana? I pretty much stick with the N/Mo combo. I like having rebirth to get team mates outta trouble areas. |
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Nov 05, 2005, 08:23 AM // 08:23 | #16 |
Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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OMFG bloodstained boots better not be broken
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Nov 05, 2005, 06:05 PM // 18:05 | #17 | |
Academy Page
Join Date: Nov 2005
Location: USA
Guild: Bad Karma Resurrection [BKR]
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Quote:
More... http://www.guildwarsguru.com/forum/s...t=bloodstained |
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Nov 05, 2005, 09:30 PM // 21:30 | #18 |
Wilds Pathfinder
Join Date: Apr 2005
Location: Anderson IN USA
Guild: Ecks Di [xD]
Profession: W/N
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generally i would agree that the energy degen really sucks and isnt worth it, but on my necro i use the same type of weapon, with soul reaping, i almost never run out of energy, and i use blood mostly so if i am not bringing life transfer then i have offering of blood, so energy is not a problem
on my monk i sometimes use a secondary item with a -1 energy on it, and it can be a problem at times, but again i bring offering of blood, so it really doesn't matter |
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